智能环境中对象动作的表示

T. Syeda-Mahmood
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引用次数: 0

摘要

理解视频中语义内容的第一步是可靠地检测和识别环境中物体所执行的动作。这是一个困难的问题,因为当从不同的角度和/或在不同的时间观察时,动作的外观会有巨大的可变性。在本文中,我们提出了一种新的方法来表示动作,将动作建模为特定类型的3d对象。具体地说,我们观察到任何作用都可以表示为一个广义的圆柱体,称为作用圆柱体。将操作可视化为对象允许在统一的框架中对刚性、铰接和非刚性操作进行建模。
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Representing Actions of Objects in Intelligent Environments
A first step towards an understanding of the semantic content in a video is the reliable detection and recognition of actions performed by objects in the environment. This is a difficult problem due to the enormous variability in an action's appearance when seen from different viewpoints and/or at different times. In this paper we present a novel approach to representing actions that models actions as specific types of 3d objects. Specifically, we observe that any action can be represented as a generalized cylinder, called the action cylinder. Visualizing actions as objects allows rigid, articulated, and non-rigid actions to all be modeled in a uniform framework.
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