通过玩X级学生的游戏方法,提高排球的学习成绩

Indrianto Arif Ramadhana, Jeff Agung Perdana
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引用次数: 0

摘要

前臂传球是高中X班学生必须掌握的材料之一。事实上,许多学生还没有掌握和了解前臂传球技术。本研究为两个周期的课堂行动研究(CAR)。每个周期包括4个阶段,即:计划、行动、观察和反思。数据收集采用观察和问卷调查。使用哈克归一化增益公式分析数据。从研究结果可知,从第1周期到第2周期,学生的精神运动域以平均标准增加了0.42。在平均标准下,情感域增加了0.37。在平均标准下,认知领域提高了0.39。根据数据分析的结果,可以得出用游戏方法学习前臂传球技术可以提高学生的学习效果。
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UPAYA PENINGKATAN HASIL BELAJAR PASING BAWAH BOLA VOLI DENGAN PENDEKATAN BERMAIN PADA SISWA KELAS X MAN DEMAK
Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.
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