Estêvão Bissoli Saleme, J. R. Celestrini, Celso A. S. Santos
{"title":"手势交互应用与分布式多媒体平台集成的时间评估","authors":"Estêvão Bissoli Saleme, J. R. Celestrini, Celso A. S. Santos","doi":"10.1145/3083187.3084013","DOIUrl":null,"url":null,"abstract":"Mulsemedia applications have become increasingly popular. There have been many efforts to increase the Quality of Experience (QoE) of users by using them. From the users' perspective, it is crucial that systems produce high levels of enjoyment and utility. Thus, many experimental tools have been developed and applied to different purposes such as entertainment, health, and culture. Despite that, little attention is paid to the evaluation of mulsemedia tools and platforms. In this paper, we present a time evaluation of the integration between a distributed mulsemedia platform called PlaySEM and an interactive application whereby users interact by gestures, in order to discover how long this process takes. We describe the test scenario and our approach for measuring this integration. Then, we discuss the results and point out aspects that bring implications to be taken into account for future similar solutions. The results showed values in the range of 27ms to 67ms on average spent throughout the process before the effective activation of the sensory effect devices on a wired network.","PeriodicalId":123321,"journal":{"name":"Proceedings of the 8th ACM on Multimedia Systems Conference","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform\",\"authors\":\"Estêvão Bissoli Saleme, J. R. Celestrini, Celso A. S. Santos\",\"doi\":\"10.1145/3083187.3084013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mulsemedia applications have become increasingly popular. There have been many efforts to increase the Quality of Experience (QoE) of users by using them. From the users' perspective, it is crucial that systems produce high levels of enjoyment and utility. Thus, many experimental tools have been developed and applied to different purposes such as entertainment, health, and culture. Despite that, little attention is paid to the evaluation of mulsemedia tools and platforms. In this paper, we present a time evaluation of the integration between a distributed mulsemedia platform called PlaySEM and an interactive application whereby users interact by gestures, in order to discover how long this process takes. We describe the test scenario and our approach for measuring this integration. Then, we discuss the results and point out aspects that bring implications to be taken into account for future similar solutions. The results showed values in the range of 27ms to 67ms on average spent throughout the process before the effective activation of the sensory effect devices on a wired network.\",\"PeriodicalId\":123321,\"journal\":{\"name\":\"Proceedings of the 8th ACM on Multimedia Systems Conference\",\"volume\":\"47 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th ACM on Multimedia Systems Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3083187.3084013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th ACM on Multimedia Systems Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3083187.3084013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform
Mulsemedia applications have become increasingly popular. There have been many efforts to increase the Quality of Experience (QoE) of users by using them. From the users' perspective, it is crucial that systems produce high levels of enjoyment and utility. Thus, many experimental tools have been developed and applied to different purposes such as entertainment, health, and culture. Despite that, little attention is paid to the evaluation of mulsemedia tools and platforms. In this paper, we present a time evaluation of the integration between a distributed mulsemedia platform called PlaySEM and an interactive application whereby users interact by gestures, in order to discover how long this process takes. We describe the test scenario and our approach for measuring this integration. Then, we discuss the results and point out aspects that bring implications to be taken into account for future similar solutions. The results showed values in the range of 27ms to 67ms on average spent throughout the process before the effective activation of the sensory effect devices on a wired network.