{"title":"敏捷和看板的协调","authors":"Ryan Polk","doi":"10.1109/AGILE.2011.10","DOIUrl":null,"url":null,"abstract":"Iterative development and Kanban are not mutually exclusive competing methodologies, in essence they are complementary processes that when used together can facilitate higher performance in large development teams. This paper is a walkthrough of the Network Gaming team's implementation of Iterative Agile alongside Lean Kanban here at WMS Gaming. The intent is to cover the processes created and the improvements achieved with this coordinated Agile / Lean system.","PeriodicalId":133654,"journal":{"name":"2011 AGILE Conference","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"41","resultStr":"{\"title\":\"Agile and Kanban in Coordination\",\"authors\":\"Ryan Polk\",\"doi\":\"10.1109/AGILE.2011.10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Iterative development and Kanban are not mutually exclusive competing methodologies, in essence they are complementary processes that when used together can facilitate higher performance in large development teams. This paper is a walkthrough of the Network Gaming team's implementation of Iterative Agile alongside Lean Kanban here at WMS Gaming. The intent is to cover the processes created and the improvements achieved with this coordinated Agile / Lean system.\",\"PeriodicalId\":133654,\"journal\":{\"name\":\"2011 AGILE Conference\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-08-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"41\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 AGILE Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AGILE.2011.10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 AGILE Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AGILE.2011.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Iterative development and Kanban are not mutually exclusive competing methodologies, in essence they are complementary processes that when used together can facilitate higher performance in large development teams. This paper is a walkthrough of the Network Gaming team's implementation of Iterative Agile alongside Lean Kanban here at WMS Gaming. The intent is to cover the processes created and the improvements achieved with this coordinated Agile / Lean system.