实时立体三维图像与恒定捕获方向的360°摄像机为高质量的视觉远程呈现

Y. Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, M. Kitazaki
{"title":"实时立体三维图像与恒定捕获方向的360°摄像机为高质量的视觉远程呈现","authors":"Y. Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, M. Kitazaki","doi":"10.1109/VR.2019.8797876","DOIUrl":null,"url":null,"abstract":"To capture a remote 3D image, conventional stereo cameras attached to a robot head have been commonly used. However, when the head and cameras rotate, the captured image in buffers is degraded by latency and motion blur, which may cause VR sickness. In the present study, we propose a method named TwinCam in which we use two 360° cameras spaced at the standard interpupillary distance and keep the direction of the lens constant in the world coordinate even when the camera bodies are rotated to reflect the orientation of the observer's head and the position of the eyes. We consider that this method can suppress the image buffer size to send to the observer because each camera captures the omnidirectional image without lens rotation. This paper introduces the mechanical design of our camera system and its potential for visual telepresence through three experiments. Experiment 1 confirmed the requirement of a stereoscopic rather than monoscopic camera for highly accurate depth perception, and Experiments 2 and 3 proved that our mechanical camera setup can reduce motion blur and VR sickness.","PeriodicalId":315935,"journal":{"name":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence\",\"authors\":\"Y. Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, M. Kitazaki\",\"doi\":\"10.1109/VR.2019.8797876\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To capture a remote 3D image, conventional stereo cameras attached to a robot head have been commonly used. However, when the head and cameras rotate, the captured image in buffers is degraded by latency and motion blur, which may cause VR sickness. In the present study, we propose a method named TwinCam in which we use two 360° cameras spaced at the standard interpupillary distance and keep the direction of the lens constant in the world coordinate even when the camera bodies are rotated to reflect the orientation of the observer's head and the position of the eyes. We consider that this method can suppress the image buffer size to send to the observer because each camera captures the omnidirectional image without lens rotation. This paper introduces the mechanical design of our camera system and its potential for visual telepresence through three experiments. Experiment 1 confirmed the requirement of a stereoscopic rather than monoscopic camera for highly accurate depth perception, and Experiments 2 and 3 proved that our mechanical camera setup can reduce motion blur and VR sickness.\",\"PeriodicalId\":315935,\"journal\":{\"name\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2019.8797876\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2019.8797876","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

为了捕捉远程3D图像,通常使用的是安装在机器人头上的传统立体摄像机。然而,当头部和相机旋转时,在缓冲区中捕获的图像会因延迟和运动模糊而降级,这可能会导致VR眩晕。在本研究中,我们提出了一种名为TwinCam的方法,我们使用两个360°的相机,在标准瞳孔间距上间隔,即使相机体旋转以反映观察者头部的方向和眼睛的位置,也保持镜头的方向在世界坐标中不变。我们认为这种方法可以抑制发送给观察者的图像缓冲大小,因为每个相机捕获的是不需要镜头旋转的全向图像。本文通过三个实验介绍了我们的摄像机系统的机械设计及其在视觉临场感方面的潜力。实验1证实了要获得高精度的深度感知需要立体摄像机而不是单镜摄像机,实验2和3证明了我们的机械摄像机设置可以减少运动模糊和VR眩晕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence
To capture a remote 3D image, conventional stereo cameras attached to a robot head have been commonly used. However, when the head and cameras rotate, the captured image in buffers is degraded by latency and motion blur, which may cause VR sickness. In the present study, we propose a method named TwinCam in which we use two 360° cameras spaced at the standard interpupillary distance and keep the direction of the lens constant in the world coordinate even when the camera bodies are rotated to reflect the orientation of the observer's head and the position of the eyes. We consider that this method can suppress the image buffer size to send to the observer because each camera captures the omnidirectional image without lens rotation. This paper introduces the mechanical design of our camera system and its potential for visual telepresence through three experiments. Experiment 1 confirmed the requirement of a stereoscopic rather than monoscopic camera for highly accurate depth perception, and Experiments 2 and 3 proved that our mechanical camera setup can reduce motion blur and VR sickness.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
[DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies Validating Virtual Reality as an Effective Training Medium in the Security Domain VRLearner: A Virtual Reality Based Assessment Tool in Higher Education Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1