基于运动学的运动康复框架

R. K. Y. Chang, S. H. Lau, K. S. Sim, M. S. M. Too
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引用次数: 7

摘要

由于极易发生肢体损伤,运动障碍患者的数量正在增加。这些损伤可能是外伤性损伤、先天性畸形、神经和关节炎疾病或局部疼痛综合征。其中一些损伤需要手术治疗,而另一些则采用介入性方法。无论进行何种治疗,恢复之路的一个重要组成部分应该包括身体康复。本文提出了一种基于kinect的运动康复框架的设计。Kinect最初是作为Xbox游戏机的一个附加组件推出的,它提供了实时跟踪人体运动的功能。这项研究利用这一能力,将Kinect与一个易于修改的应用程序结合起来,生产出一个个性化的家庭康复系统,该系统将激励、提供反馈并跟踪康复患者的进展。本文还提出了一个基于技术接受度、患者动机和患者学习风格的评估框架来评估基于Kinect的家庭康复系统。
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Kinect-based framework for motor rehabilitation
The number of people suffering from motor impairment is increasing as incidence involving limb injuries can easily happen. These injuries may be traumatic injuries, congenital deformities, neurological and arthritic conditions or regional pain syndrome. Some of these injuries need operative procedure, whilst others use interventive methods. Regardless of the treatment performed, a vital component in the road to recovery should include physical rehabilitation. This paper proposes the design of a Kinect-based framework for motor rehabilitation. Originally introduced as an add-on for the Xbox gaming console, Kinect offers the capability to track the motion of a human body in real time. This research makes use of that capability to combine the Kinect with an easily modifiable application to produce an individually customized home rehabilitation system that will motivate, provide feedback and track the progress of the rehabilitation patient. This paper also proposes an evaluation framework to evaluate the Kinect based home rehabilitation system based on the technology acceptance, the motivation of the patient, and the patient's learning style.
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