{"title":"雾的即插即用:无线多媒体网络中的动态服务布局","authors":"Jianwen Xu, K. Ota, M. Dong","doi":"10.1109/ICCCHINA.2018.8641090","DOIUrl":null,"url":null,"abstract":"Initially as an extension of cloud computing, fog computing has been inspiring new ideas about moving computing tasks to the edge of a network. In fog, we often repeat the procedure of placing service because of the geographical distribution of mobile users. We may not expect a fixed demand and supply relationship between users and service providers since users always prefer nearby service with less time delay and transmission consumption. That is, a plug-and-play service mode is what we need in fog. In this paper, we put forward a dynamic placement strategy for fog service in a three-tier wireless multimedia network to guarantee the normal service provision and optimize the Quality of Service (QoS). The simulation results show that our strategy can achieve better performance under metrics including energy consumption and end-to-end latency compared with existed methods.","PeriodicalId":170216,"journal":{"name":"2018 IEEE/CIC International Conference on Communications in China (ICCC)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Plug-and-Play for Fog: Dynamic Service Placement in Wireless Multimedia Networks\",\"authors\":\"Jianwen Xu, K. Ota, M. Dong\",\"doi\":\"10.1109/ICCCHINA.2018.8641090\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Initially as an extension of cloud computing, fog computing has been inspiring new ideas about moving computing tasks to the edge of a network. In fog, we often repeat the procedure of placing service because of the geographical distribution of mobile users. We may not expect a fixed demand and supply relationship between users and service providers since users always prefer nearby service with less time delay and transmission consumption. That is, a plug-and-play service mode is what we need in fog. In this paper, we put forward a dynamic placement strategy for fog service in a three-tier wireless multimedia network to guarantee the normal service provision and optimize the Quality of Service (QoS). The simulation results show that our strategy can achieve better performance under metrics including energy consumption and end-to-end latency compared with existed methods.\",\"PeriodicalId\":170216,\"journal\":{\"name\":\"2018 IEEE/CIC International Conference on Communications in China (ICCC)\",\"volume\":\"106 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE/CIC International Conference on Communications in China (ICCC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCCHINA.2018.8641090\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE/CIC International Conference on Communications in China (ICCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCHINA.2018.8641090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Plug-and-Play for Fog: Dynamic Service Placement in Wireless Multimedia Networks
Initially as an extension of cloud computing, fog computing has been inspiring new ideas about moving computing tasks to the edge of a network. In fog, we often repeat the procedure of placing service because of the geographical distribution of mobile users. We may not expect a fixed demand and supply relationship between users and service providers since users always prefer nearby service with less time delay and transmission consumption. That is, a plug-and-play service mode is what we need in fog. In this paper, we put forward a dynamic placement strategy for fog service in a three-tier wireless multimedia network to guarantee the normal service provision and optimize the Quality of Service (QoS). The simulation results show that our strategy can achieve better performance under metrics including energy consumption and end-to-end latency compared with existed methods.