在设计审查中实施虚拟现实的程序考虑框架

S. M. Ventura, F. Castronovo, D. Nikolic, A. Ciribini
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引用次数: 5

摘要

自21世纪初的研究以来,沉浸式虚拟现实在建筑领域的实施正经历着一段重新引起人们兴趣的时期。vr相关的应用在数量和范围上都在增加,重点是设计意图的沟通和分析。另一方面,程序上的挑战仍然阻碍了它们为此目的的有效采用。提出了一套初步的程序注意事项需要考虑当身临其境的虚拟现实设计用于收集反馈的评论。这是一种与定性研究方法相关的归纳方法的结果,该方法基于对7个具有代表性的设计利益相关者(即24个)的半结构化访谈,包括客户、设计师、最终用户和可访问性专家。他们被要求评估以可用性为重点的新学校建筑的VR采用情况。该框架代表了以系统的方式解决与vr辅助设计审查相关的实际影响的第一步,特别是当涉及客户和最终用户时。
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A framework of procedural considerations for implementing virtual reality in design review
The implementation of immersive virtual reality in the construction sector is experiencing a period of renewed interest since the research efforts of the early 2000s. VR-related applications are increasing in number and scopes, with a focus on communication and analysis of design intents. On the other hand, procedural challenges still obstacle their effective adoption for such purposes. The paper proposes a preliminary set of procedural considerations to take into account when immersive VR is used for feedback collection in design reviews. It is the result of an inductive approach associated with qualitative research methods based on seven semi-structured interviews with representative design stakeholders (i.e., twenty-four), including clients, designers, end-users and an accessibility expert. They were asked to evaluate VR adoption for the usability-focused analysis of a new school building. The framework represents a first step to address in a systematic way the practical implications related to VR-aided design reviews, especially when clients and end-users are involved.
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