当我们谈论故事时,我们谈论的是什么

C. Caldwell
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摘要

故事(内容)不只是导演和制片人的领域……了。今天,对于技术总监、动画师、视觉特效创作者和互动设计师来说,它同样重要,他们的工作对“故事”的实现至关重要。这些信息在与编剧、导演和制片人沟通时特别有用。本课程回答“什么是故事?”(你甚至不需要参加编剧课程)。了解故事的基本知识可以使工作人员成为制片人和导演的合作者。导演可能会谈论他们的故事目标;摄制组也会知道他们要达到什么样的故事标准。这些信息来自于一个故事,它不仅仅是“一系列事件(行为)”,而是可以成为一个从设置到解决的戏剧性故事。理解故事结构可以让人理解故事的背景元素(如主题、人物、背景、冲突等)以及它们与经典故事结构(如设置、刺激事件、上升动作、高潮、结局等)的关系。这些信息是给那些让故事变得更好的人的,但他们的工作不是创造故事。以下课程笔记改编自故事结构和发展:动画师,视觉特效艺术家,游戏设计师和虚拟现实创作者指南。CRC出版社,泰勒和弗朗西斯的一个部门。亚马逊有售。
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What we talk about, when we talk about story
Story (content) is not just the domain of directors and producers... anymore. Today, it is as important for technical directors, animators, VFX creators and interactive designers whose work is essential in making "the story" come to life. This information is particularly useful when communicating with screenwriters, directors, and producers. This course answers the question, "What is Story?" (and you don't even have to take a course in screenwriting). Knowing the basics of story enables the crew to become collaborators with the producer and director. A director may talk about their story goals; and the crew will know what specific story benchmarks they are trying to meet. This information builds from a story being more than "a sequence of events (acts) but can become a dramatic story that that builds from setup through resolution. Having an understanding of story structure allows one to understand a story's elements in context (i.e., theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e., setup, inciting incident, rising action, climax, resolution, etc.). This information is for all whose work makes the story better, but their job is not creating the story. The following course notes are adapted from Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality Creators. CRC Publishers, a division of Taylor and Francis. Available on Amazon.
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