{"title":"可变形物体碰撞检测研究","authors":"Wei Zhao, Jingjing Sun","doi":"10.1109/ICCSEE.2012.185","DOIUrl":null,"url":null,"abstract":"Existing collision detection algorithms is difficult to solve deformable objects problem, and the bounding box is the most widely used collision detection algorithm in the current virtual reality technology, so we proposed the research which based on the bounding box of deformable objects. Focus on the bounding box algorithm of AABB, OBB, k-dops were compared, in order to select more suitable for deformable objects bounding box algorithm. Then the traditional K-dops introduced Snake model, which makes the algorithm closely and real-time performance are improved.","PeriodicalId":132465,"journal":{"name":"2012 International Conference on Computer Science and Electronics Engineering","volume":"104 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Collision Detection Research for Deformable Objects\",\"authors\":\"Wei Zhao, Jingjing Sun\",\"doi\":\"10.1109/ICCSEE.2012.185\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Existing collision detection algorithms is difficult to solve deformable objects problem, and the bounding box is the most widely used collision detection algorithm in the current virtual reality technology, so we proposed the research which based on the bounding box of deformable objects. Focus on the bounding box algorithm of AABB, OBB, k-dops were compared, in order to select more suitable for deformable objects bounding box algorithm. Then the traditional K-dops introduced Snake model, which makes the algorithm closely and real-time performance are improved.\",\"PeriodicalId\":132465,\"journal\":{\"name\":\"2012 International Conference on Computer Science and Electronics Engineering\",\"volume\":\"104 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on Computer Science and Electronics Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSEE.2012.185\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Computer Science and Electronics Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSEE.2012.185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Collision Detection Research for Deformable Objects
Existing collision detection algorithms is difficult to solve deformable objects problem, and the bounding box is the most widely used collision detection algorithm in the current virtual reality technology, so we proposed the research which based on the bounding box of deformable objects. Focus on the bounding box algorithm of AABB, OBB, k-dops were compared, in order to select more suitable for deformable objects bounding box algorithm. Then the traditional K-dops introduced Snake model, which makes the algorithm closely and real-time performance are improved.