开发Timun Mas游戏平台,提高Z世代对印尼民间传说的兴趣

Andru Baskara Putra, Alief Kukuh Nurkusuma, Gregorious Juan Khawarga, Meiliana, Muhamad Fajar
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引用次数: 1

摘要

Z世代对印尼文化尤其是民间故事的兴趣不断下降。本研究试图通过将民间故事改编成游戏的方式来增加$\mathbf{Z}$一代对民间故事的兴趣。本研究基于印度尼西亚民间故事Timun Mas,使用Unity引擎进行开发。成功制作了讲述Timun Mas故事的游戏应用程序,可以作为提高Z世代对印度尼西亚民间传说兴趣的媒介。根据已有的调查,游戏形式的民俗改编在提高Z世代对印尼民俗的兴趣方面比文本形式的民俗改编更有效,尽管效果并不显著。
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Development of Timun Mas Game Platformer for Increasing Generation Z Interest to Indonesian Folklore
Generation Z interest of Indonesian culture especially folktale keep decreasing. This research is trying to increase the interest of generation $\mathbf{Z}$ to folktale by adapting it into game. This research use Unity engine for its development based on one of Indonesian folktale Timun Mas. The creation of game application that tell the story of Timun Mas are successfully made and can be used as medium to increase interest of Generation Z in Indonesian Folklore. Based on survey that has been done, folklore adaptation in form of game is more is more efficient in increasing interest of Generation Z to Indonesian Folklore more than Folklore in form of Text although not significant.
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