动画不可能的人物从扭曲的圆环到彭罗斯楼梯

K. Nakatsu, Tokiichiro Takahashi, Tomoaki Moriya
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引用次数: 3

摘要

当开始棱镜和结束棱镜的顶点在投影屏幕上处于相同的值时,形状模型被视为不可能图形。因此,如果我们可以根据任意的视点来创造视错觉对象,就有可能创造出从任意视点观看的不可能的图形。我们已经提出并开发了一种方法,可以从任何视点交互式地实时绘制不可能的矩形扭曲环面图形[Nakatsu, et al. 2012]。虽然基于视错觉对象创造视错觉的方法是一种简单而经典的方法,但这种方法更加强大而稳健。即使将视点移动到一个大范围的区域,也可以创建一个不可能的人物的动画。我们将这一原理扩展到彭罗斯楼梯,并在视点自由移动的情况下成功地实现了这一原理。
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Animating impossible figure from twisted torus to penrose stairs
When a start prism and an end prism's vertices are in the same values on the projection screen, the shape model is viewed as an impossible figure. Therefore, if we can create the optical illusion object according to an arbitrary viewpoint, it is possible to create impossible figure that is viewed from the arbitrary viewpoint. We have already proposed and developed a method which animates impossible rectangle twisted torus figure from any viewpoint interactively and in real time[Nakatsu, et al. 2012]. Although the method of creating an optical illusion based on the optical illusion objects is a simple and classic method, this is powerful and robust all the more. Even when a viewpoint is moved to a wide range of area, the animation of an impossible figure can be created. We have extended the application of this principle to Penrose Stairs, and this paper presents that it was successfully realized when the viewpoint was moved freely.
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