{"title":"智能和可玩城市中的人类化身","authors":"A. Nijholt","doi":"10.1109/CW.2017.23","DOIUrl":null,"url":null,"abstract":"We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.","PeriodicalId":309728,"journal":{"name":"2017 International Conference on Cyberworlds (CW)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Humans as Avatars in Smart and Playable Cities\",\"authors\":\"A. Nijholt\",\"doi\":\"10.1109/CW.2017.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.\",\"PeriodicalId\":309728,\"journal\":{\"name\":\"2017 International Conference on Cyberworlds (CW)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Cyberworlds (CW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2017.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2017.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.