基于案例的设计:从图像到模式

Wenjing Qi, Yongli Zhou
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引用次数: 0

摘要

提出了一种基于实例的图案设计方法,将图像转换成具有一定风格的图案。该方法分为两个阶段。案例学习阶段学习模式风格和知识,案例映射数据库和规则数据库是这一阶段的结果,分别作为记忆单元和逻辑单元。在设计阶段,用户在输入图像中指定对象,使用对象的视觉特征来检索记忆,并根据逻辑单元中的知识对匹配的case进行重用和修改。新生成的模式将作为新案例保留。该方法避免了图案设计知识提取的困难,有助于提高计算机的审美设计能力,也为有价值的艺术图案的再利用提供了有效途径。
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Case-Based Design: From Image to Pattern
A case-based pattern design method is proposed to translate an image into a pattern of certain style. The method has two phases. Pattern style and knowledge are learned in case-learning phase, case mapping database and rule database are results of this phase and will serve as memory unit and logical unit respectively. In design phase, user designates the objects in an input image, visual features of object are used to retrieve memory, and the matched case is reused and revised according to knowledge in logical unit. Newly generated pattern will be retained as a new case. Our method avoids the difficulty of extracting pattern designing knowledge, helps improving the aesthetic design ability of computer, and also provides an effective way to reuse valuable artistic patterns.
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