设计师体验:在体验中探索设计方式

Mika P. Nieminen, M. Runonen, M. Nieminen, Mari Tyllinen
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引用次数: 13

摘要

用户体验(UX)下的以用户为中心的设计(UCD)已经成为生产成功产品和服务的事实上的标准。产品的使用被视为一种高度个性化和上下文敏感的平衡行为,从用户的行为和情感中获得其独特性。虽然用户体验的定义仍在制定中,但它有望将产品的设计从功能扩展到用户的感知和情感。随着设计UX的实践不断涌现,我们希望从不同的角度来解决UCD的挑战。因此,在本文中,我们引入设计师体验(DX)作为在体验层面设计产品的一种手段,超越了上下文或移情设计。我们欢迎对DX的存在和可行性进行批判性的讨论,寻找可用的方法来可靠地调用它,并收集DX的实际未来用途。
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Designer experience: exploring ways to design in experience
User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users. While the definition of UX is still in the making, it is hoped to extend the designing of products beyond functionality toward users' perceptions and emotions. As the practices for designing UX are emerging, we would like to address the UCD challenge from a different perspective. Therefore, in this paper we introduce designer experience (DX) as a means to design products at an experiential level, that of beyond contextual or empathic design. We welcome critical discussion on the existence and feasibility of DX, seek out available methodology to reliably invoke it, and collect practical future uses for DX.
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