Evelyn O'Keeffe, Emmet Riordan, Fiona M Loudoun, Bryan Boyle
{"title":"分析女性玩家在网络游戏中的社交收益和风险","authors":"Evelyn O'Keeffe, Emmet Riordan, Fiona M Loudoun, Bryan Boyle","doi":"10.1145/3505270.3558347","DOIUrl":null,"url":null,"abstract":"This paper presents a work in progress that focuses on exploring the social experiences of female gamers in online spaces. This qualitative study aimed to gather and analyse social experiences for female gamers from their own perspectives. Using purposeful sampling methods six female gamers were recruited and interviewed by the researchers. This data is currently undergoing thematic analysis, however, some emergent themes highlight participant's perspectives as to the toxicity and risk they face in choosing to play online alongside the positive experiences including the opportunities to recognise their shared experiences, support each other and thus co-create online spaces that support positive socialisation.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Understanding the Social Dividends and Risks for Female Gamers in Online Spaces\",\"authors\":\"Evelyn O'Keeffe, Emmet Riordan, Fiona M Loudoun, Bryan Boyle\",\"doi\":\"10.1145/3505270.3558347\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a work in progress that focuses on exploring the social experiences of female gamers in online spaces. This qualitative study aimed to gather and analyse social experiences for female gamers from their own perspectives. Using purposeful sampling methods six female gamers were recruited and interviewed by the researchers. This data is currently undergoing thematic analysis, however, some emergent themes highlight participant's perspectives as to the toxicity and risk they face in choosing to play online alongside the positive experiences including the opportunities to recognise their shared experiences, support each other and thus co-create online spaces that support positive socialisation.\",\"PeriodicalId\":375705,\"journal\":{\"name\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3505270.3558347\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3505270.3558347","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Understanding the Social Dividends and Risks for Female Gamers in Online Spaces
This paper presents a work in progress that focuses on exploring the social experiences of female gamers in online spaces. This qualitative study aimed to gather and analyse social experiences for female gamers from their own perspectives. Using purposeful sampling methods six female gamers were recruited and interviewed by the researchers. This data is currently undergoing thematic analysis, however, some emergent themes highlight participant's perspectives as to the toxicity and risk they face in choosing to play online alongside the positive experiences including the opportunities to recognise their shared experiences, support each other and thus co-create online spaces that support positive socialisation.