{"title":"GROPG:一个图形化的电话调试器","authors":"T. Nguyen, Christoph Csallner, N. Tillmann","doi":"10.1109/ICSE.2013.6606675","DOIUrl":null,"url":null,"abstract":"Debugging mobile phone applications is hard, as current debugging techniques either require multiple computing devices or do not support graphical debugging. To address this problem we present GROPG, the first graphical on-phone debugger. We implement GROPG for Android and perform a preliminary evaluation on third-party applications. Our experiments suggest that GROPG can lower the overall debugging time of a comparable text-based on-phone debugger by up to 2/3.","PeriodicalId":322423,"journal":{"name":"2013 35th International Conference on Software Engineering (ICSE)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"GROPG: A graphical on-phone debugger\",\"authors\":\"T. Nguyen, Christoph Csallner, N. Tillmann\",\"doi\":\"10.1109/ICSE.2013.6606675\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Debugging mobile phone applications is hard, as current debugging techniques either require multiple computing devices or do not support graphical debugging. To address this problem we present GROPG, the first graphical on-phone debugger. We implement GROPG for Android and perform a preliminary evaluation on third-party applications. Our experiments suggest that GROPG can lower the overall debugging time of a comparable text-based on-phone debugger by up to 2/3.\",\"PeriodicalId\":322423,\"journal\":{\"name\":\"2013 35th International Conference on Software Engineering (ICSE)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-05-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 35th International Conference on Software Engineering (ICSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSE.2013.6606675\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 35th International Conference on Software Engineering (ICSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSE.2013.6606675","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Debugging mobile phone applications is hard, as current debugging techniques either require multiple computing devices or do not support graphical debugging. To address this problem we present GROPG, the first graphical on-phone debugger. We implement GROPG for Android and perform a preliminary evaluation on third-party applications. Our experiments suggest that GROPG can lower the overall debugging time of a comparable text-based on-phone debugger by up to 2/3.