通过可视化进行数据分析

M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
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摘要

本章讨论的主题是如何使用可视化技术来分析游戏数据。具体来说,本章深入研究了热图的发展,以分析时空数据。本章还讨论了时空可视化和状态-动作转换可视化。我们还讨论了我们在gui实验室中开发的两个可视化系统:Stratmapper和Glyph。我们为您提供了一个链接,允许您探索这些可视化与真实游戏数据的使用。本章是与Riddhi Padte和Varun Sriram合作编写的,基于他们在东北大学Seif El-Nasr博士的游戏数据科学课上的工作;加州大学圣克鲁斯分校博士生Erica Kleinman;以及gui实验室的软件工程师Andy Bryant。本章还包括一些实验,在那里你可以通过可视化体验游戏数据的分析。
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Data Analysis through Visualization
This chapter discusses the topic of how one can use visualization techniques to analyze game data. Specifically, the chapter delves into the development of heatmaps to analyze spatio-temporal data. The chapter also discusses spatio-temporal visualizations and state-action transition visualizations. We also discuss two visualization systems that we have developed within the GUII lab: Stratmapper and Glyph. We provide you with a link that allows you to explore the use of these visualizations with real game data. This chapter is written in collaboration with Riddhi Padte and Varun Sriram, based on their work in Dr. Seif El-Nasr’s game data science class at Northeastern University; Erica Kleinman, PhD student at University of California at Santa Cruz; and Andy Bryant, software engineer at GUII Lab. The chapter also includes labs where you get to experience the analysis of game data through visualization.
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