三维形状和光源位置从深度和反射率

T. A. Mancini, L. B. Wolff
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引用次数: 12

摘要

介绍了一种利用深度和反射率数据精确确定表面法线和光源位置的方法。仅使用具有标准深度误差的测距仪的深度数据估计局部表面方向可能会产生显着误差,而仅使用反射率数据的阴影形状产生的近似表面方向结果高度依赖于正确的初始表面方向估计和正则化参数。在一般情况下,结合这两种信息来源,可以比单独使用任何一种信息来源更准确地估计地表方向,并且可以更好地了解局部曲率。提出了一种无需正则化就能满足图像辐照度方程和表面可积性的迭代方法。当光源与物体的距离有限时,这些迭代方法就可以工作,从而在物体上产生可变的入射光方向。
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3 D shape and light source location from depth and reflectance
A methodology for accurate determination of surface normals and light source location from depth and reflectance data is introduced. Estimation of local surface orientation using depth data alone from range finders with standard depth errors can produce significant error, while shape-from-shading using reflectance data alone produces approximate surface orientation results that are highly dependent on the correct initial surface orientation estimates and regularization parameters. Combining these two sources of information gives vastly more accurate surface orientation estimates under general conditions than either one alone, and can also provide better knowledge of local curvature. Novel iterative methods that enforce satisfaction of the image irradiance equation and surface integrability without using regularization are proposed. These iterative methods work when the light source is any finite distance from the object, producing variable incident light orientation over the object.<>
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