基于轮廓的深度编码:一种主观质量评价研究

Marco Calemme, Marco Cagnazzo, B. Pesquet-Popescu
{"title":"基于轮廓的深度编码:一种主观质量评价研究","authors":"Marco Calemme, Marco Cagnazzo, B. Pesquet-Popescu","doi":"10.1109/ISM.2015.34","DOIUrl":null,"url":null,"abstract":"Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as witnessed by the current standardization efforts by ISO and ITU. The depth information allows synthesizing virtual view points, and for its compression various techniques have been proposed. It is generally recognized that a high quality view rendering at the receiver side is possible only by preserving the contour information since distortions on edges during the encoding step would cause a sensible degradation on the synthesized view and on the 3D perception. As a consequence recent approaches include contour-based coding of depths. However, the impact of contour-preserving depth-coding on the perceived quality of synthesized images has not been conveniently studied. Therefore in this paper we make an investigation by means of a subjective study to better understand the limits and the potentialities of the different techniques. Our results show that the contour information is indeed relevant in the synthesis step: preserving the contours and coding coarsely the rest typically leads to images that users cannot tell apart from the reference ones, even at low bit rate. Moreover, our results show that objective metrics that are commonly used to evaluate synthesized images may have a low correlation coefficient with MOS rates and are in general not consistent across several techniques and contents.","PeriodicalId":250353,"journal":{"name":"2015 IEEE International Symposium on Multimedia (ISM)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Contour-Based Depth Coding: A Subjective Quality Assessment Study\",\"authors\":\"Marco Calemme, Marco Cagnazzo, B. Pesquet-Popescu\",\"doi\":\"10.1109/ISM.2015.34\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as witnessed by the current standardization efforts by ISO and ITU. The depth information allows synthesizing virtual view points, and for its compression various techniques have been proposed. It is generally recognized that a high quality view rendering at the receiver side is possible only by preserving the contour information since distortions on edges during the encoding step would cause a sensible degradation on the synthesized view and on the 3D perception. As a consequence recent approaches include contour-based coding of depths. However, the impact of contour-preserving depth-coding on the perceived quality of synthesized images has not been conveniently studied. Therefore in this paper we make an investigation by means of a subjective study to better understand the limits and the potentialities of the different techniques. Our results show that the contour information is indeed relevant in the synthesis step: preserving the contours and coding coarsely the rest typically leads to images that users cannot tell apart from the reference ones, even at low bit rate. Moreover, our results show that objective metrics that are commonly used to evaluate synthesized images may have a low correlation coefficient with MOS rates and are in general not consistent across several techniques and contents.\",\"PeriodicalId\":250353,\"journal\":{\"name\":\"2015 IEEE International Symposium on Multimedia (ISM)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Symposium on Multimedia (ISM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISM.2015.34\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Symposium on Multimedia (ISM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISM.2015.34","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

正如ISO和国际电联目前的标准化工作所证明的那样,多视点视频加深度正在成为3D视频表示的最灵活格式。深度信息可以用于虚拟视点的合成,针对深度信息的压缩,人们提出了多种技术。人们普遍认为,只有通过保留轮廓信息才能在接收端呈现高质量的视图,因为在编码步骤中边缘的扭曲会导致合成视图和3D感知的明显退化。因此,最近的方法包括基于轮廓的深度编码。然而,保持轮廓的深度编码对合成图像感知质量的影响尚未得到研究。因此,本文以主观研究的方式进行调查,以更好地了解不同技术的局限性和潜力。我们的研究结果表明,轮廓信息在合成步骤中确实是相关的:保留轮廓并对其余部分进行粗编码通常会导致用户无法将图像与参考图像区分开来,即使在低比特率下也是如此。此外,我们的研究结果表明,通常用于评估合成图像的客观指标可能与MOS率的相关系数较低,并且在几种技术和内容之间通常不一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Contour-Based Depth Coding: A Subjective Quality Assessment Study
Multi-view video plus depth is emerging as the most flexible format for 3D video representation, as witnessed by the current standardization efforts by ISO and ITU. The depth information allows synthesizing virtual view points, and for its compression various techniques have been proposed. It is generally recognized that a high quality view rendering at the receiver side is possible only by preserving the contour information since distortions on edges during the encoding step would cause a sensible degradation on the synthesized view and on the 3D perception. As a consequence recent approaches include contour-based coding of depths. However, the impact of contour-preserving depth-coding on the perceived quality of synthesized images has not been conveniently studied. Therefore in this paper we make an investigation by means of a subjective study to better understand the limits and the potentialities of the different techniques. Our results show that the contour information is indeed relevant in the synthesis step: preserving the contours and coding coarsely the rest typically leads to images that users cannot tell apart from the reference ones, even at low bit rate. Moreover, our results show that objective metrics that are commonly used to evaluate synthesized images may have a low correlation coefficient with MOS rates and are in general not consistent across several techniques and contents.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Characterization of the HEVC Coding Efficiency Advance Using 20 Scenes, ITU-T Rec. P.913 Compliant Subjective Methods, VQM, and PSNR Modelling Video Rate Evolution in Adaptive Bitrate Selection SDN Based QoE Optimization for HTTP-Based Adaptive Video Streaming Evaluation of Feature Detection in HDR Based Imaging Under Changes in Illumination Conditions Collaborative Rehabilitation Support System: A Comprehensive Solution for Everyday Rehab
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1