基于对象的av应用程序的分布式创作

U. Kuhhirt, G. Potzsch, H. Ziegler
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引用次数: 1

摘要

新一代交互式的、个性化的应用程序和服务将通过使用基于对象的方法或个性化内容的生产和编码来实现。这样的对象和场景概念在标准MPEG-4 (ISO/IEC 14496)中有明确规定。特别! r。系统部分中描述的各种机会开辟了广泛的新应用。基于对象的编码需要新颖的方法。内容创作和分发的概念和系统。在本文中,一个服务器裸系统。对基于对象的属性进行严格的控制。介绍了基于MPEG-4标准的wa1应用。实现了一个由编辑服务器和各种编辑工具组成的编辑系统。视听,创作,MPEG-4,多媒体在定义的3D环境中引入tlon源。源数据的获取、编码和传输都是非常有效的。交互性是开发用户应用程序时的另一个重要需求。为了展示MPEG-4基于对象方法的意图和扩展特性,开发了示例性应用系统。这些表示视听内容的新方法需要在制作、创作和管理结果数据方面有新颖的想法。符合MPEG-4的内容描述是可扩展的,平台无关的,适合在各种消费设备上播放,例如从HDTV设备到移动电话[3]。大多数当前的创作工具涵盖了2D应用领域,例如用于交互式电视或互联网应用。在分布式创作过程中对协作工作的支持被忽略了。
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Distributed authoring of object-based av applications
A new generation of interactive, aiidiovisiral applications andsewices will he available hy using an ohjecthased approach ,/or production and coding of aiidiovisiial content. Such an ohject and scene concept i s specified in the standard MPEG-4 (ISO/IEC 14496). Especial!r. the various opportiinities descrihed in the system part open a wide range oJ novel applications. Object-based coding needs novel methods. conceptc and systems .fur content creation and distrihirtion. In this paper a server-bared system .for di.strihiited asthoring of object-based aiidiovi.wa1 applications according to the MPEG-4 standard is presented. An airthoring s,vstem consisting of' an aiithoring server and dtferent ailthoring tools are realized.' Index Terms audiovisual, Authoring, MPEG-4, Multimedia 1. 1NTRODUCTlON sources into defined 3D environments. The source data has lo be acquired, coded and transmitted in an efficient' way. Interactivity is another important requirement when developing user applications. Exemplary application systems are developed in order to show the intentions and the extended features of the object-based approach of MPEG-4. These new methods for representing audiovisual content require novel ideas for production, authoring, and managing the resulting data. The content description conforming to MPEG-4 is scalable, platform independent, and suitable for the play out on various consumer devices, ranging e.g. from HDTV devices to mobile phones [ 3 ] . Most current authoring tools cover the field of 2D applications, e.g. for interactive TV or lntemet applications. The support of collaborative work in a distributed authoring process is disregarded.
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