{"title":"高校人事信息系统的可用性评价与用户界面设计","authors":"Bryanza Novirahman, H. Santoso, R. Isal","doi":"10.1109/ICIC50835.2020.9335917","DOIUrl":null,"url":null,"abstract":"Human Resources X Information System or “Sistem Informasi Kepegawaian X (SIPEG-X)” is a staffing information system that is used to monitor staff performance at a large public university in Indonesia. Since this information system was first developed, there has been no significant update on the system, especially if it is viewed in terms of user-interface (UI) or user experience (UX). This then led to the difficulty of assessing performance against the university staff because of a lack of satisfaction and comfort in using the information system. Therefore, usability evaluation and design refinement of these university staffing information systems was carried out using user-centered design methodology so that a new system in the form of a mobile application was developed to provide solutions to the interface of this staffing information system. Evaluation is conducted through surveys, usability testing, and contextual interviews to assess the usability aspects of the current implemented website application. The evaluation results show that the usability of these information systems needs to be improved and based on the principle of Shneiderman's Eight Golden Rules of Interaction Design, a prototype is proposed to improve the interface as well as the user experience.","PeriodicalId":413610,"journal":{"name":"2020 Fifth International Conference on Informatics and Computing (ICIC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Usability Evaluation and User Interface Design of University Staffing Information System\",\"authors\":\"Bryanza Novirahman, H. Santoso, R. Isal\",\"doi\":\"10.1109/ICIC50835.2020.9335917\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human Resources X Information System or “Sistem Informasi Kepegawaian X (SIPEG-X)” is a staffing information system that is used to monitor staff performance at a large public university in Indonesia. Since this information system was first developed, there has been no significant update on the system, especially if it is viewed in terms of user-interface (UI) or user experience (UX). This then led to the difficulty of assessing performance against the university staff because of a lack of satisfaction and comfort in using the information system. Therefore, usability evaluation and design refinement of these university staffing information systems was carried out using user-centered design methodology so that a new system in the form of a mobile application was developed to provide solutions to the interface of this staffing information system. Evaluation is conducted through surveys, usability testing, and contextual interviews to assess the usability aspects of the current implemented website application. The evaluation results show that the usability of these information systems needs to be improved and based on the principle of Shneiderman's Eight Golden Rules of Interaction Design, a prototype is proposed to improve the interface as well as the user experience.\",\"PeriodicalId\":413610,\"journal\":{\"name\":\"2020 Fifth International Conference on Informatics and Computing (ICIC)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 Fifth International Conference on Informatics and Computing (ICIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIC50835.2020.9335917\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Fifth International Conference on Informatics and Computing (ICIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIC50835.2020.9335917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
人力资源X信息系统或“System Informasi Kepegawaian X (SIPEG-X)”是一个人员配置信息系统,用于监控印度尼西亚一所大型公立大学的员工绩效。自从这个信息系统首次开发以来,就没有对系统进行重大更新,特别是从用户界面(UI)或用户体验(UX)的角度来看。由于在使用信息系统时缺乏满意度和舒适感,这就导致了很难对大学员工的表现进行评估。因此,采用以用户为中心的设计方法,对这些高校人事信息系统进行可用性评估和设计细化,并以移动应用程序的形式开发新系统,为该人事信息系统的界面提供解决方案。评估是通过调查、可用性测试和上下文访谈来评估当前实施的网站应用程序的可用性方面。评估结果表明,这些信息系统的可用性有待提高,并基于Shneiderman交互设计的8条黄金法则的原则,提出了一个原型来改善界面和用户体验。
Usability Evaluation and User Interface Design of University Staffing Information System
Human Resources X Information System or “Sistem Informasi Kepegawaian X (SIPEG-X)” is a staffing information system that is used to monitor staff performance at a large public university in Indonesia. Since this information system was first developed, there has been no significant update on the system, especially if it is viewed in terms of user-interface (UI) or user experience (UX). This then led to the difficulty of assessing performance against the university staff because of a lack of satisfaction and comfort in using the information system. Therefore, usability evaluation and design refinement of these university staffing information systems was carried out using user-centered design methodology so that a new system in the form of a mobile application was developed to provide solutions to the interface of this staffing information system. Evaluation is conducted through surveys, usability testing, and contextual interviews to assess the usability aspects of the current implemented website application. The evaluation results show that the usability of these information systems needs to be improved and based on the principle of Shneiderman's Eight Golden Rules of Interaction Design, a prototype is proposed to improve the interface as well as the user experience.