动物语言:通过与文化相关的主题吸引中学生使用计算机

Diana Franklin, Phill Conrad, Gerardo Aldana, S. Hough
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引用次数: 43

摘要

向学生介绍计算机科学的一种流行方法是让中学生参与编程活动。这样一个项目面临的一个挑战是如何吸引那些对计算机没有积极倾向的学生。为了吸引不同的观众,我们开发了一个基于文化相关主题的暑期项目,以吸引我们的两个目标受众,女性和拉丁裔。本文描述了我们成功地开发和实施了一个计算机课程,并为一个为期两周的夏令营招募了材料,该夏令营整合了两个主题,动物保护和玛雅文化。Scratch编程被用来让学生参与制作关于动物和玛雅文化的动画,让他们获得结合编程、文化、生物学、艺术和讲故事的跨学科体验。在我们的招聘努力下,申请人员中女性占73%,拉丁裔占67%,两组都只有6.5%。我们有34名学生完成了这个项目。前后调查显示,将计算机科学作为首选职业的学生人数增加了一倍,对计算机科学的兴趣增加了两倍多。
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Animal tlatoque: attracting middle school students to computing through culturally-relevant themes
A popular approach to introducing students to computer science is to involve middle-school students in engaging programming activities. One challenge in such a program is attracting students who are not already positively predisposed to computing. In order to attract a diverse audience, we developed a summer program based on culturally-relevant themes that appealed to our two target audiences, females and Latina/os. This paper describes our success in developing and implementing a computing curriculum and recruiting materials for a 2-week summer camp integrating two themes, animal conservation and Mayan culture. Scratch programming was used to engage students in creating animations about animals and Mayan culture, allowing them an interdisciplinary experience that combined programming, culture, biology, art, and storytelling. Our recruiting efforts resulted in an application pool that was 73% female and 67% Latina/o, with only 6.5% in neither group. We had 34 students complete the program. Pre- and post- surveys showed that the number of students citing computer science as their top choice for a career doubled and interest in computer science as a career more than tripled.
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