使用游戏化的区块链教学模拟

Haznah Latifah, Zaleha Fauziah
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引用次数: 5

摘要

一种公共区块链模拟,与比特币有一些相似之处。所有玩家都有多种可能性形成硬币和区块交易,并有能力体验控制交易和区块的共识算法。一种基于区块链游戏的软件媒介开始使用白板成为具有各种教学场景的基于web的模拟游戏。具有区块链概念经验的基于工具的教学,可用于课堂和在线。除此之外,模拟还可以让学生有机会尝试所有相关的区块链操作,如签名、创建交易、构建块等。这篇文章是为了使用新建的游戏化教学应用程序,为本科和研究生阶段的商业和商业信息技术学生提供我们的第一手经验。本研究采用基于设计的研究方法。我们描述了从识别问题到设计工具并演示其实现的过程。
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Blockchain Teaching Simulation Using Gamification
 A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.
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