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引用次数: 19
摘要
隐式曲面是一种众所周知的曲面表示形式。物体的几何细节可以用比多边形网格等其他表示方式更少的表面基元来表示。在本文中,我们提出了一种快速和直接的SLIM(稀疏低次隐式)曲面绘制方法。我们的方法建立了基于光线投射方法的隐式表面的直接渲染。在图形处理器上的碎片程序中完成了射线与隐式曲面的交点和PU (Partition of Unity)的混合等几何处理。对于大型模型,SLIM表面的分层结构可用于LOD渲染或视图截锥体剔除以加快渲染速度。我们证明了使用gpu的高度并行处理可以有效地渲染隐式表面。
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygonal meshes. In this paper, we propose a fast and a direct rendering method of SLIM (Sparse Low-degree IMplicit) surfaces using recent programmable GPUs. Our approach establishes a direct rendering of implicit surfaces based on the ray casting approach. Geometric processes such as an intersection between a ray and an implicit surface and blending for PU (Partition of Unity) are performed in the fragment program on GPUs. For large models, a hierarchical structure of a SLIM surface can be used for LOD rendering or view frustum culling to speed up the rendering. We demonstrate that highly parallel processing using GPUs enables efficient rendering of implicit surfaces.