听而不听:听觉图标和存在

Hanif Baharin, Ralf Muhlberger
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引用次数: 3

摘要

本文探讨了在家庭生活的虚拟模拟中使用听觉图标来创造一个遥远的人的存在感。听觉图标是使用日常声音的过程或活动的表示。在这项研究中,存在被定义为“与他人在一起的感觉”。在这项研究中,家庭生活是用模拟人生游戏来模拟的。参与者被要求在玩游戏的同时能够听到代表另一个在遥远地方玩游戏的玩家的听觉图标。实际上,听觉图标只是一个声音循环。通过对参与2项研究试验的49名用户的存在感问卷调查显示,听觉图标很容易被忽视,因此不会引起高水平的社会存在感,但当听觉图标被关注时,社会存在感显著增加。实验结果还从声学传播理论的角度进行了讨论,该理论表明,当听觉环境被声音物体饱和时,人们往往会成为“分心的听众”。在写这篇文章的时候,人们正在做更多的实验来研究听觉符号对在场感的影响。
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Hearing but not listening: Auditory icons and presence
This paper explores the usage of auditory icons in creating the feeling of presence of a remote person in a virtual simulation of domestic life. Auditory icons are the representation of processes or activities using everyday sounds. Presence is defined in this research as ‘the feeling of being with others’. In this research, domestic life is simulated using the game called The Sims. Participants were asked to play the game while being able to hear auditory icons that represent another player who were playing the game in a remote place. In actuality the auditory icons is just a sound loop. A presence questionnaire given to 49 users participating in 2 research trials shows that auditory icons can easily be ignored and thus do not induce a high level of social presence, but when the auditory icons are given attention to, social presence is significantly increased. The results from the trials are also discussed from the perspective of Acoustic Communication Theory, which shows that as the auditory environment becomes saturated with sound objects, people tend to be ‘distracted listeners’. At the time of writing more experiments are being done to study the effects of auditory icons on presence.
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