考虑移动性的TCP VEGAS下无功MANET路由协议的比较分析

Razia Nisar Noorani
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引用次数: 14

摘要

移动自组网(MANET)是一种基于动态拓扑结构的无基础设施环境下的自主移动节点形成网络,也称为短寿命网络。为了方便网络内部的通信,需要使用路由协议来发现它们之间的路由。在MANET中,经常发生临时链路故障和路由变化。假设所有的丢包都是由于拥塞造成的,TCP在这种环境下的性能很差。为了提高TCP在MANET中的性能,已经开发了许多TCP变体。本文通过使用Network Simulator-2 (NS-2)进行仿真,分析了在考虑了不同暂停时间值的移动性的TCP Vegas下,所选择的两种MANET Reactive Routing协议Ad-hoc On-demand Distance-vector (AODV)协议和Dynamic Source Routing (DSR)协议在数据包传输速率、端到端平均延迟和丢包等方面的最佳性能。仿真结果表明,与DSR相比,AODV具有更好的吞吐量性能和更低的平均端到端延迟,但AODV存在高丢包的问题。
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Comparative analysis of Reactive MANET Routing protocols under the traffic of TCP VEGAS with mobility considerations
Mobile Ad Hoc Network (MANET), is an autonomous mobile nodes forming network in an infrastructure less environment and has dynamic topology, also called short lived networks. In order to facilitate communication within the network, a routing protocol is used to discover routes between them. In MANET, temporary link failures and route changes happen frequently. With the assumption that all packet losses are due to congestion, Transport Control Protocol (TCP) performs poorly in such an environment. Many TCP variants have been developed for the improved performance of TCP in MANET. In this paper, through simulations that were carried out by using Network Simulator-2 (NS-2), two selected MANET Reactive Routing protocols i.e. Ad-hoc On-demand Distance-vector (AODV) and Dynamic Source Routing (DSR) Protocol were analyzed in accordance with their finest performance of packets delivery rate, average end-to-end delay, and packet dropping, under TCP Vegas with mobility consideration at different pause time values. The simulation results indicate that AODV has a better throughput performance and low average end to end delay as compared to DSR, but AODV suffers from high packet drop.
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