物理动画媒体开发使用Adobe软件Flash Cs6在风格时刻材料

Putri Rahayu, Maria Dewati, Indica Yona Okyranida
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引用次数: 0

摘要

本研究旨在探索利用adobe flash软件Cs6制作实体动画媒体在素材矩样式上的可行性。本研究采用四维研究设计,分为定义、设计、开发、传播四个阶段。这项研究只能在开发阶段完成,这是由于Covid - 19全球大流行,所以研究人员无法进行下一个研究步骤。本研究采用初始需求观察表研究和由媒体专家和材料专家组成的专家验证测试问卷。基于结果的数据被描述的研究和讨论,可以得出的结论是,动画媒体的发展风格的材料中使用Adobe Flash CS6时刻使用4 d模型为研究是非常可行的使用证明的结果进行设计验证的验证测试媒体专家和材料专家得到结果85%和80%的效果很不错的,值得使用。
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Pengembangan Media Animasi Fisika Menggunakan Software Adobe Flash Cs6 Pada Materi Momen Gaya
In this study aims to find out the feasibility of physical animation media using adobe flash software Cs6 on material moment style. This research uses 4D research design consisting of 4 stages, namely Define, Design, Develop, and Disseminate. This research can only be completed in the development stage, this is due to the Covid 19 pandemic globally so researchers can not do the next research step. In this study using the instrument of initial needs observation sheet research and expert validation test questionnaire consisting of media experts and material experts. Based on the data of the results of research and discussion that has been described, it can be concluded that the Development of Animation Media Using Adobe Flash CS6 In the material of the style moment using the 4D model as the research is very feasible to use proven with the results of design validation conducted by means of validation tests media experts and material experts get results of 85 % and 80 % with very decent results and worth to use.
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