照明刷:全频率照明的交互设计

Makoto Okabe, Y. Matsushita, Li Shen, T. Igarashi
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引用次数: 76

摘要

我们提出了一个基于外观的用户界面,为艺术家有效地设计定制的基于图像的照明环境。我们的方法通过提供一组直观的用户界面来直接指定场景中模型的期望外观,从而避免了参数编辑、渲染和确认的典型迭代。然后系统通过解决反遮阳问题自动创建照明环境。为了获得真实的图像,采用球面径向基函数(SRBF)表示全频率照明。渲染使用预先计算的亮度传输(PRT)来实现响应速度。用户实验证明了与之前的方法相比,所提出的系统的有效性。
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Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of parameter editing, rendering, and confirmation by providing a set of intuitive user interfaces for directly specifying the desired appearance of the model in the scene. Then the system automatically creates the lighting environment by solving the inverse shading problem. To obtain a realistic image, all-frequency lighting is used with a spherical radial basis function (SRBF) representation. Rendering is performed using precomputed radiance transfer (PRT) to achieve a responsive speed. User experiments demonstrated the effectiveness of the proposed system compared to a previous approach.
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