艺术教育课程中的传感器、编程和设备。小学教育背景下的一个案例/艺术教育课程中的传感器、编程和设备。小学教育背景下的一个案例

José-Manuel Sáez-López, M. Sevillano-García
{"title":"艺术教育课程中的传感器、编程和设备。小学教育背景下的一个案例/艺术教育课程中的传感器、编程和设备。小学教育背景下的一个案例","authors":"José-Manuel Sáez-López, M. Sevillano-García","doi":"10.1080/11356405.2017.1305075","DOIUrl":null,"url":null,"abstract":"Abstract The pedagogical integration of computing is interesting in educational contexts based on the contributions of Seymour Papert and Wing’s concept of computational thinking. Integrating arts in education can lead to the design of activities using Scratch combined with devices. The main goal is to evaluate the integration of computational thinking in art education making use of technological resources, sensor cards and minicomputers, with a student-centred pedagogical approach. This research assesses the results of a control group of 35 students and an experimental group of 109 students in four different schools, using Mann-Whitney’s U-test for independent samples assessing ‘Active Learning’, ‘computational concepts’ and ‘fun’ scales. Applying data triangulation, and consistent with design-based research, the results of interviews and focus groups reinforced the results obtained in the aforementioned test, providing validity to the study. There are advantages regarding student interest, motivation and commitment related to programming technologies in art and education, particularly pedagogical sessions with music. Handling devices, sensors and Raspberry Pi provides participating students with a factor of commitment and enthusiasm, with significant improvements. Working with coding and devices brings an additional advantage in the development of computational thinking and digital competence. The results show an increase in creativity and artistic competence related to the ability to create music from the activities and technological resources described in the technological intervention.","PeriodicalId":153832,"journal":{"name":"Cultura y Educación","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria\",\"authors\":\"José-Manuel Sáez-López, M. Sevillano-García\",\"doi\":\"10.1080/11356405.2017.1305075\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The pedagogical integration of computing is interesting in educational contexts based on the contributions of Seymour Papert and Wing’s concept of computational thinking. Integrating arts in education can lead to the design of activities using Scratch combined with devices. The main goal is to evaluate the integration of computational thinking in art education making use of technological resources, sensor cards and minicomputers, with a student-centred pedagogical approach. This research assesses the results of a control group of 35 students and an experimental group of 109 students in four different schools, using Mann-Whitney’s U-test for independent samples assessing ‘Active Learning’, ‘computational concepts’ and ‘fun’ scales. Applying data triangulation, and consistent with design-based research, the results of interviews and focus groups reinforced the results obtained in the aforementioned test, providing validity to the study. There are advantages regarding student interest, motivation and commitment related to programming technologies in art and education, particularly pedagogical sessions with music. Handling devices, sensors and Raspberry Pi provides participating students with a factor of commitment and enthusiasm, with significant improvements. Working with coding and devices brings an additional advantage in the development of computational thinking and digital competence. The results show an increase in creativity and artistic competence related to the ability to create music from the activities and technological resources described in the technological intervention.\",\"PeriodicalId\":153832,\"journal\":{\"name\":\"Cultura y Educación\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-04-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cultura y Educación\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/11356405.2017.1305075\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cultura y Educación","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/11356405.2017.1305075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

基于Seymour Papert和Wing的计算思维概念的贡献,计算的教学整合在教育背景下是有趣的。将艺术融入到教育中可以导致使用Scratch结合设备设计活动。主要目标是评估计算思维在艺术教育中的整合,利用技术资源、传感器卡和微型计算机,采用以学生为中心的教学方法。本研究评估了来自四所不同学校的35名控制组学生和109名实验组学生的结果,使用Mann-Whitney ' s U-test对独立样本评估“主动学习”、“计算概念”和“乐趣”量表。采用数据三角剖分法,与基于设计的研究相一致,访谈和焦点小组的结果加强了上述测试的结果,为研究提供了效度。在艺术和教育中,特别是音乐教学课程中,与编程技术相关的学生兴趣,动机和承诺方面有优势。处理设备、传感器和树莓派为参与的学生提供了承诺和热情的因素,并有了显着的改进。与编码和设备一起工作在计算思维和数字能力的发展方面带来了额外的优势。结果表明,通过技术干预所描述的活动和技术资源来创作音乐的能力与创造力和艺术能力有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Sensors, programming and devices in Art Education sessions. One case in the context of primary education / Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria
Abstract The pedagogical integration of computing is interesting in educational contexts based on the contributions of Seymour Papert and Wing’s concept of computational thinking. Integrating arts in education can lead to the design of activities using Scratch combined with devices. The main goal is to evaluate the integration of computational thinking in art education making use of technological resources, sensor cards and minicomputers, with a student-centred pedagogical approach. This research assesses the results of a control group of 35 students and an experimental group of 109 students in four different schools, using Mann-Whitney’s U-test for independent samples assessing ‘Active Learning’, ‘computational concepts’ and ‘fun’ scales. Applying data triangulation, and consistent with design-based research, the results of interviews and focus groups reinforced the results obtained in the aforementioned test, providing validity to the study. There are advantages regarding student interest, motivation and commitment related to programming technologies in art and education, particularly pedagogical sessions with music. Handling devices, sensors and Raspberry Pi provides participating students with a factor of commitment and enthusiasm, with significant improvements. Working with coding and devices brings an additional advantage in the development of computational thinking and digital competence. The results show an increase in creativity and artistic competence related to the ability to create music from the activities and technological resources described in the technological intervention.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The participation of Roma and Moroccan women in family education: educational and psychosocial benefits / Participación de mujeres gitanas y marroquíes en la formación de familiares: beneficios educativos y psicosociales Evaluation of videos of mathematical concepts made by students / Evaluación de vídeos de conceptos matemáticos elaborados por los estudiantes Perceptions of knowledge and use of languages of indigenous and immigrant students in Basque schools / Percepción del conocimiento y uso de lenguas entre alumnado autóctono e inmigrante en la escuela vasca What do preschool students want? The role of formative and shared assessment in their right to decide / ¿Qué quieren los niños y niñas de Educación Infantil? El papel de la evaluación formativa y compartida en su derecho a decidir Empirical approach from lexical availability to the influence of sociolinguistic factors on mastery of spelling / Aproximación empírica desde la disponibilidad léxica a la influencia de los factores sociolingüísticos en el dominio ortográfico
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1