基于硬件的非线性滤波和分割使用高级着色语言

I. Viola, A. Kanitsar, E. Gröller
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引用次数: 53

摘要

非线性滤波是体积分析中的一项重要任务。本文介绍了基于硬件的各种非线性滤波器的实现,用于具有边缘保留的体积平滑。Cg高级着色语言与最新的PC消费图形硬件结合使用。过滤分为逐顶点和逐片段两个阶段。在这两个阶段,我们提出了提高过滤性能的技术。顶点程序预先计算纹理坐标,以便处理所有贡献输入样本的算子掩码。因此,在片段程序中避免了额外的计算。提出的片段程序保持缓存一致性,利用4D矢量算法和内部不动点算法来提高性能。我们展示了非线性滤波器作为基于gpu的分割管道的一部分的适用性。生成的二进制掩码在图形内存中进行动态压缩和解压缩。
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Hardware-based nonlinear filtering and segmentation using high-level shading languages
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non-linear filters for volume smoothing with edge preservation. The Cg high-level shading language is used in combination with latest PC consumer graphics hardware. Filtering is divided into pervertex and per-fragment stages. In both stages we propose techniques to increase the filtering performance. The vertex program pre-computes texture coordinates in order to address all contributing input samples of the operator mask. Thus additional computations are avoided in the fragment program. The presented fragment programs preserve cache coherence, exploit 4D vector arithmetic, and internal fixed point arithmetic to increase performance. We show the applicability of non-linear filters as part of a GPU-based segmentation pipeline. The resulting binary mask is compressed and decompressed in the graphics memory on-the-fly.
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