开源软件需求工程中涉众的社会互动

Tanmay Bhowmik
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引用次数: 2

摘要

需求工程(RE)涉及以人为中心的活动,这些活动需要不同涉众之间的交互。传统上,可再生能源被认为是一个集中的、并置的、特定于阶段的过程。然而,在开源软件(OSS)开发环境中,核心的可再生资源活动是迭代的和动态的,并且遵循相当分散的软件工程范式。开源可再生能源的这种横切特性可以用“双峰”模型概念化,该模型将可再生能源与软件架构编织在一起。尽管近年来提出了许多编织机制,但缺乏理论基础限制了机制在不同场景中的适用性和有用性。在本研究建议中,我们假设利益相关者的社会互动是开源可再生能源“双峰”的生态有效编织机制。我们进一步概述了一个具体的研究计划,以检验这一编织机制在三种活动中的普遍性:需求识别,需求实现,以及RE中的创造力。执行这个研究计划将使我们能够获得有价值的见解,从而为增强相关领域的软件工程实践生成指导方针。
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Stakeholders' social interaction in requirements engineering of open source software
Requirements engineering (RE) involves human-centric activities that require interaction among different stakeholders. Traditionally, RE has been considered as a centralized, collocated, and phase-specific process. However, in open-source software (OSS) development environment, the core RE activities are iterative and dynamic and follow a rather decentralized software engineering paradigm. This crosscutting characteristic of open-source RE can be conceptualized using the “Twin Peaks” model that weaves RE together with software architecture. Although many weaving mechanisms have been proposed in recent years, lack of theoretical underpinning limits a mechanism's applicability and usefulness in different scenarios. In this research proposal, we hypothesize stakeholders' social interaction as an ecologically valid weaving mechanism of the “Twin Peaks” in open-source RE. We further outline a concrete research plan to examine the generalizability of this weaving mechanism for three activities: requirements identification, requirements implementation, and creativity in RE. Carrying out this research plan will enable us to gain valuable insights to generate guidelines for enhancing software engineering practice in relevant areas.
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