翅膀和飞行沉浸式VR -控制器类型,声音效果和经验丰富的所有权和代理

Erik Sikström, Amalia de Götzen, S. Serafin
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引用次数: 12

摘要

一项实验调查了沉浸式虚拟现实设置中,附在运动控制化身上的一对虚拟翅膀的所有权和代理的主观体验。组间比较两种控制翅膀运动的方式和飞行能力。其中一个是受试者通过使用手持视频游戏控制器实现翅膀运动和飞行能力,另一个是通过移动肩膀。通过四次重复的飞行任务和不同数量的自制音频反馈(来自虚拟肢体的运动),受试者在身体所有权和代理问卷上评估他们对翅膀的经验体现。结果显示,控制者在某些问卷项目上存在显著差异,而在虚拟角色中加入自己制作的声音会略微改变受试者的评估。
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Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency
An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.
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