{"title":"翅膀和飞行沉浸式VR -控制器类型,声音效果和经验丰富的所有权和代理","authors":"Erik Sikström, Amalia de Götzen, S. Serafin","doi":"10.1109/VR.2015.7223405","DOIUrl":null,"url":null,"abstract":"An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency\",\"authors\":\"Erik Sikström, Amalia de Götzen, S. Serafin\",\"doi\":\"10.1109/VR.2015.7223405\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.\",\"PeriodicalId\":231501,\"journal\":{\"name\":\"2015 IEEE Virtual Reality (VR)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Virtual Reality (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2015.7223405\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Virtual Reality (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2015.7223405","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency
An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement of the wings and flight ability. One where the subjects achieved the wing motion and flight ability by using a hand-held video game controller and the other by moving the shoulder. Through four repetitions of a flight task with varying amounts of self-produced audio feedback (from the movement of the virtual limbs), the subjects evaluated their experienced embodiment of the wings on a body ownership and agency questionnaire. The results shows significant differences between the controllers in some of the questionnaire items and that adding self-produced sounds to the avatar, slightly changed the subjects evaluations.