洞穴双耳听觉渲染的设计与评价

F. Grani, F. Argelaguet, V. Gouranton, M. Badawi, R. Gaugne, S. Serafin, A. Lécuyer
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引用次数: 4

摘要

我们描述了一个实验,其目标是研究在宽阔的四方洞穴环境中行走时通过耳机传递的不同音频渲染技术的使用情况。在我们的实验中,参与者必须在不同的听觉刺激下沿着虚拟路径行走。每个被试都被暴露在三种条件下:立体声、空间上与视觉一致的双耳声音和空间上与视觉不一致的双耳声音,并对每种条件进行主观评价。实验结果显示,人们对双耳音频呈现的偏好程度增加,其次是立体声呈现。正如预期的那样,不一致的空间线索的排名明显较低。双耳渲染可以提供更加身临其境的体验,而且不需要专门的硬件。
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Design and evaluation of Binaural auditory rendering for CAVEs
We describe an experiment whose goal is to investigate the usage of different audio rendering techniques delivered through headphones while walking inside a wide four-side CAVE environment. In our experiment, participants had to physically walked along a virtual path exposed to different auditory stimuli. Each subject was exposed to three conditions: Stereo, Binaural sound spatially congruent with visual and binaural sound spatially incongruent with visuals and had to rate subjectively each. The results of the experiment showed increased preference ratings for the binaural audio rendering, followed by stereo rendering. As expected incongruent spatial cues were ranked significantly lower. Binaural rendering can deliver an increased immersive experience and do no require specialized hardware.
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