{"title":"为UML用例设计GUI组件","authors":"J. Almendros-Jiménez, Luis Iribarne","doi":"10.1109/ECBS.2005.31","DOIUrl":null,"url":null,"abstract":"In this paper we present how to develop graphical user interfaces from two UML models: use case and activity diagrams. Our method obtains from them a UML class diagram for representing GUI components, and it is suitable for generating code fragments, which can be considered as GUI prototypes.","PeriodicalId":403664,"journal":{"name":"European Conference on the Engineering of Computer-Based Systems","volume":"222 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing GUI Components for UML Use Cases\",\"authors\":\"J. Almendros-Jiménez, Luis Iribarne\",\"doi\":\"10.1109/ECBS.2005.31\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present how to develop graphical user interfaces from two UML models: use case and activity diagrams. Our method obtains from them a UML class diagram for representing GUI components, and it is suitable for generating code fragments, which can be considered as GUI prototypes.\",\"PeriodicalId\":403664,\"journal\":{\"name\":\"European Conference on the Engineering of Computer-Based Systems\",\"volume\":\"222 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Conference on the Engineering of Computer-Based Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ECBS.2005.31\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Conference on the Engineering of Computer-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECBS.2005.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper we present how to develop graphical user interfaces from two UML models: use case and activity diagrams. Our method obtains from them a UML class diagram for representing GUI components, and it is suitable for generating code fragments, which can be considered as GUI prototypes.