游戏融入教育过程的几个方面

I. Caponetto, J. Earp, M. Ott
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引用次数: 8

摘要

本文介绍了一项关于将数字游戏融入教育过程(特别是小学教育)的文献搜索和回顾的结果。它简要地分析了大约78篇论文,这些论文报道了在一系列不同国家开展的研究,并具有各种教育目标。这项研究证实了关于基于游戏的学习及其在正规教育环境中的应用的科学研究越来越丰富。初等教育也是如此,这是本研究的核心。审查表明,在这一部门中,可以归类为理论或立场文件的论文占主导地位;在被调查的700多篇论文中,只有78篇报告了具体的学校经历。对这一分组的详细分析突出了一些线索,这些线索可能有助于解释整体数据,并反映数据可能显示的当前和未来趋势。
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Aspects of the Integration of Games into Educational Processes
This paper presents the results of a literature search and review focused on the integration of digital games into educational processes, specifically in primary schools. It briefly analyses around 78 papers reporting research carried out in a range of different countries and with a variety of educational objectives. The study confirms the increasing wealth of scientific studies dealing with game based learning and its implementation in formal educational contexts. This also holds true for primary education, which is at the core of this study. The review reveals that in this sector there is a predominance of papers that could be classified as theoretical or as position papers; only 78 out of more than 700 published papers surveyed actually reported concrete school experiences of any kind. Detailed analysis of this sub-group has highlighted some clues that may prove useful for interpreting the data as a whole and for reflecting on the current and future trends that they may indicate.
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