使用数字全息术捕获,处理和显示现实世界的3D对象

T. Naughton, C. Falldorf, L. Onural, P. Ferraro, C. Depeursinge, S. Krueger, Y. Emery, B. Hennelly, M. Kujawińska
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引用次数: 2

摘要

“3D和4D真实世界物体捕获、处理和显示的数字全息”(缩写为“Real 3D”)是欧盟委员会第七框架计划的信息和通信技术主题下资助的一项研究项目,汇集了来自学术界和工业界的九名参与者(见www.digitalholography.eu)。这个为期三年的项目标志着一项长期努力的开始,旨在促进新技术(数字全息)进入三维捕捉和显示市场。在第二年末总结其进展。
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Capture, processing, and display of real-world 3D objects using digital holography
“Digital holography for 3D and 4D real-world objects' capture, processing, and display” (acronym “Real 3D”) is a research project funded under the Information and Communication Technologies theme of the European Commission's Seventh Framework Programme, and brings together nine participants from academia and industry (see www.digitalholography.eu). This three-year project marks the beginning a long-term effort to facilitate the entry of a new technology (digital holography) into the three-dimensional capture and display markets. Its progress at the end of year 2 is summarised.
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