利用增强现实技术设计沉浸式英语学习环境

Kuo-Chen Li, Chung-Wei Tsai, Cheng-Ting Chen, Shein-Yung Cheng, J. Heh
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引用次数: 14

摘要

本研究使用增强现实(AR)技术将虚拟对象整合到真实的语言学习环境中。英语AR课堂采用系统原型法构建,并通过半结构化深度访谈进行评估。根据Csikszenmihalyi(1975)的心流理论以及Trevino和Webster(1992)的沉浸式因素,本系统利用计算机信息系统结合增强现实技术创造心流体验和具身认知。通过半结构化的深度访谈来评估英语AR课堂的效果。基于领域专家的意见,AR原型系统验证了进行数字沉浸式语言学习和具身认知的可能性。此外,还讨论了基于该系统的课程设计应注意的问题,以显示其实际应用的内涵。
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The design of immersive English learning environment using augmented reality
The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive factors from Trevino and Webster in 1992, the proposed system uses the computer information systems with augmented reality technology to create flow experiences and embodied cognition. The effects of the English AR classroom are evaluated by semi-structured in-depth interviews. Based on the opinions of the domain experts, the AR prototype system validates the possibility of carrying out digital immersive language learning and embodied cognition. In addition, the concerns of the curriculum designs based on this system are discussed to show the intension of the practical uses.
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