360°视频流中的预取侵略性权衡

Mathias Almquist, Viktor Almquist, Vengatanathan Krishnamoorthi, Niklas Carlsson, D. Eager
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引用次数: 46

摘要

使用360°视频,在每个时间点只显示完整视图的有限部分。这促使了流传输技术的设计,允许为每个候选观看方向提供可选的播放质量。然而,虽然基于用户预期观看方向的预取最好在播放截止日期前完成,但需要大的缓冲区来防止未来可用带宽的不足。这就导致了目标冲突和一个重要的预取侵略性权衡问题,即从当前游戏点预取应该提前多久完成。本文提出了这种权衡的第一个特征。主要贡献包括基于四种不同类别360°视频观看会话数据的头部运动行为的经验特征,基于优化的预取侵略性权衡比较,以及基于数据驱动的进一步优化讨论,其中包括一个新颖的系统设计,允许同时针对两个权衡目标。通过对上述权衡进行定性和定量分析,我们提供了如何最佳设计未来360°视频传输系统的见解,使内容提供商能够降低带宽成本并改善用户的播放体验。
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The prefetch aggressiveness tradeoff in 360° video streaming
With 360° video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each candidate viewing direction. However, while prefetching based on the user's expected viewing direction is best done close to playback deadlines, large buffers are needed to protect against shortfalls in future available bandwidth. This results in conflicting goals and an important prefetch aggressiveness tradeoff problem regarding how far ahead in time from the current play-point prefetching should be done. This paper presents the first characterization of this tradeoff. The main contributions include an empirical characterization of head movement behavior based on data from viewing sessions of four different categories of 360° video, an optimization-based comparison of the prefetch aggressiveness tradeoffs seen for these video categories, and a data-driven discussion of further optimizations, which include a novel system design that allows both tradeoff objectives to be targeted simultaneously. By qualitatively and quantitatively analyzing the above tradeoffs, we provide insights into how to best design tomorrow's delivery systems for 360° videos, allowing content providers to reduce bandwidth costs and improve users' playback experiences.
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