手持窗口:在沉浸式虚拟环境中实现有效的2D交互

R. Lindeman, J. Sibert, J. Hahn
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引用次数: 147

摘要

沉浸式虚拟环境中人机交互的研究要求我们平衡我们从桌面界面的设计和使用中学到的知识,并采用新颖的方法,使我们能够在三维空间中有效地工作。虽然一些研究人员呼吁为这些新环境提供革命性的界面,不需要二维(2D)桌面部件,但其他人则采取了一种更进化的方法。沉浸式虚拟环境中的窗口是将2D界面技术应用于三维世界的一种尝试。2D技术之所以具有吸引力,是因为它们已被广泛接受并在桌面上得到广泛使用。然而,在当前的方法环境中,3D世界的用户很难执行精确的操作,例如拖动滑块或精确定位或定向对象。我们已经开发了一个测试平台,旨在利用双手交互,本体感觉和被动触觉反馈。我们提出了使用该系统在三维环境中进行二维相互作用的实证研究的初步结果。我们使用一个注册有跟踪的物理表面的窗口,为在虚拟环境中显示的界面小部件的精确操作提供支持。
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Hand-held windows: towards effective 2D interaction in immersive virtual environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel approaches to allow us to work effectively in three dimensions. While some researchers have called for revolutionary interfaces for these new environments, devoid of two-dimensional (2D) desktop widgets, others have taken a more evolutionary approach. Windowing within immersive virtual environments is an attempt to apply 2D interface techniques to three-dimensional (3D) worlds. 2D techniques are attractive because of their proven acceptance and widespread use on the desktop. With current methods environments, however, it is difficult for users of 3D worlds to perform precise manipulations, such as dragging sliders, or precisely positioning or orienting objects. We have developed a testbed designed to take advantage of bimanual interaction, proprioception, and passive-haptic feedback. We present preliminary results from an empirical study of 2D interaction in 3D environments using this system. We use a window registered with a tracked, physical surface, to provide support for precise manipulation of interface widgets displayed in the virtual environment.
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