基于模型的交互设计可以跨越现实——增强的“拖放”

S. Feuerstack, Allan Oliveira, R. B. Araujo
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引用次数: 6

摘要

增强现实(AR)应用程序的开发仍然由源代码级别的开发驱动。尽管最近的方法侧重于标准化AR功能,但据我们所知,到目前为止,声明式和模型驱动设计(MDD)尚未应用于AR开发。MDD方法已经成功地应用于为广泛的模式(例如语音命令界面,或远程控制)和媒体(例如HTML、3D和智能手机界面)建模用户界面。在本文中,我们提出了一种MDD方法来建模Web和AR接口之间的无缝交互。因此,我们实现了一个网络家具店的原型,它支持在增强现实中安排家具,以证明我们的方法。然后,我们提出了建模2D浏览器和AR场景之间跨越拖放交互的现实方法。最后,我们讨论了我们在支持跨越现实的交互时所面临的问题,如切换交互模式和坐标系统,以及我们在使用其他控制模式(如wi - controller或基于手套的手势检测)时所遇到的限制。
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Model-Based Design of Interactions That can Bridge Realities - The Augmented "Drag-and-Drop"
The development of Augmented Reality (AR) applications is still driven by development at source-code level. Although recent approaches focus to standardize AR functionality, to our knowledge a declarative and model-driven design (MDD) has not been applied for AR development so far. MDD approaches have been successfully applied to model user interfaces for a wide spectrum of modes (such as speech-command interfaces, or remote controls) and media such as HTML, 3D, and smart phone interfaces for instance. In this paper we propose a MDD approach for modeling seamless interaction between Web and AR interfaces. Therefore we implemented a prototype of a web furniture shop that supports arranging furniture in an augmented reality to prove our approach. We then present our approach of modeling a reality spanning Drag-and-Drop interaction between a 2D browser and an AR scene. Finally, we discuss the issues that we were confronted with to support reality spanning interaction like switching interaction modes and coordinate systems and present limitations that we have experienced with using other control modes, like a Wii-Controller or glove-based gesture detection.
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