运营与供应链管理中的合作与竞争严肃博弈:教学概念与最终评价

Giovanni Romagnoli, Matteo Galli, Davide Mezzogori, Davide Reverberi
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引用次数: 0

摘要

在过去的几十年里,严肃游戏(Serious Games,简称SGs)越来越多地应用于工程领域,既有教育目的,也有专业目的。在2019冠状病毒病大流行的过去几年里,人们对数字SGs的兴趣更加浓厚,因为它们与位置无关,并且可以使用SGs应用理论知识并以具有挑战性的方式让用户参与进来。自2018年10月XXXX项目启动以来,XXXX大学开始开发一个全新的SG,重点是运营和供应链管理。这款游戏是一款多人合作竞争游戏,它将学习者置于一个虚拟的世界中,在这个世界中,多个公司在同一个市场上相互竞争。游戏的实现从教学概念的定义开始,经历了用户接受测试阶段(alpha和beta测试),直到发布和相应的最终评估反馈。
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Cooperative and Competitive Serious Game for Operations and Supply Chain Management: Didactical Concept and Final Evaluation
In the last decades, Serious Games (SGs) have been implemented more and more in the engineering field, for both educational and professional purposes. The interest in digital SGs has increased even more in the last years of covid-19 pandemic, due to their location-independent availability and to the possibility to use SGs to apply theoretical knowledge and involve the users in a challenging way. Since the beginning of project XXXX in October 2018, the University of Xxxx started to develop a brand-new SG with a strong focus on Operation and Supply Chain Management. The game has been studied as a multiplayer cooperative and competitive game which projects learners in a fictitious universe where multiple companies compete against each other in the same market. The realization of the game started from the definition of the didactical concept, underwent the user acceptance testing phases (alpha and beta tests) up until reach the release and the corresponding final evaluation feedback.
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