{"title":"如何在大流行后时代记住COVID-19:作为墨守成规的互动艺术的虚拟课堂环境","authors":"Byeongwon Ha","doi":"10.1145/3483529.3483743","DOIUrl":null,"url":null,"abstract":"In the unprecedented era of the COVID-19 pandemic, people lost a lot of face-to-face interactions in society. They have grown accustomed to virtual meetings via Internet services. People look at their computer displays to take part in most of their events. After the vaccinations and our immune system help them return to their normal life, how do they remember the virtual events? How to Remember COVID-19 in the Post-pandemic Era represents a virtual class environment in the pandemic and provides visitors with an experiential space as a theme park ride. This project focuses on indirect interactions with people in the virtual world and makes them rethink the visual-centric and restricted interface for virtual events.","PeriodicalId":442152,"journal":{"name":"10th International Conference on Digital and Interactive Arts","volume":"28 25","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How to Remember COVID-19 in the Post-pandemic Era: A Virtual Class Environment as Conformist Interactive Art\",\"authors\":\"Byeongwon Ha\",\"doi\":\"10.1145/3483529.3483743\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the unprecedented era of the COVID-19 pandemic, people lost a lot of face-to-face interactions in society. They have grown accustomed to virtual meetings via Internet services. People look at their computer displays to take part in most of their events. After the vaccinations and our immune system help them return to their normal life, how do they remember the virtual events? How to Remember COVID-19 in the Post-pandemic Era represents a virtual class environment in the pandemic and provides visitors with an experiential space as a theme park ride. This project focuses on indirect interactions with people in the virtual world and makes them rethink the visual-centric and restricted interface for virtual events.\",\"PeriodicalId\":442152,\"journal\":{\"name\":\"10th International Conference on Digital and Interactive Arts\",\"volume\":\"28 25\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"10th International Conference on Digital and Interactive Arts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3483529.3483743\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"10th International Conference on Digital and Interactive Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3483529.3483743","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How to Remember COVID-19 in the Post-pandemic Era: A Virtual Class Environment as Conformist Interactive Art
In the unprecedented era of the COVID-19 pandemic, people lost a lot of face-to-face interactions in society. They have grown accustomed to virtual meetings via Internet services. People look at their computer displays to take part in most of their events. After the vaccinations and our immune system help them return to their normal life, how do they remember the virtual events? How to Remember COVID-19 in the Post-pandemic Era represents a virtual class environment in the pandemic and provides visitors with an experiential space as a theme park ride. This project focuses on indirect interactions with people in the virtual world and makes them rethink the visual-centric and restricted interface for virtual events.