{"title":"虚拟现实系统的用户界面问题","authors":"Chris Esposito","doi":"10.1145/257089.257358","DOIUrl":null,"url":null,"abstract":"This tutorial presents many of the user interface issues a developer must deal with when developing virtual reality (VR) systems, including virtual body definition and control, choosing interaction devices and techniques, system evaluation criteria, and choosing a development environment.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"User interface issues for virtual reality systems\",\"authors\":\"Chris Esposito\",\"doi\":\"10.1145/257089.257358\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This tutorial presents many of the user interface issues a developer must deal with when developing virtual reality (VR) systems, including virtual body definition and control, choosing interaction devices and techniques, system evaluation criteria, and choosing a development environment.\",\"PeriodicalId\":281135,\"journal\":{\"name\":\"Conference Companion on Human Factors in Computing Systems\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1996-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference Companion on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/257089.257358\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference Companion on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/257089.257358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This tutorial presents many of the user interface issues a developer must deal with when developing virtual reality (VR) systems, including virtual body definition and control, choosing interaction devices and techniques, system evaluation criteria, and choosing a development environment.