{"title":"联想记忆和棋盘游戏四重奏","authors":"Zachary A. Kissel","doi":"10.1145/1027328.1027332","DOIUrl":null,"url":null,"abstract":"Neural networking or Connectionist Theory dates back to 1943 with the researchers Warren S. McCulloch and William Pitts [5]. This article investigates the basic structure of neural networks and how they relate to associative memory. The article will also study the use of associative memory in construction of a competent computer opponent for the game Quarto. The computer opponent is trained using a modification of the classical Hebbian learning algorithm.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Associative memory and the board game Quarto\",\"authors\":\"Zachary A. Kissel\",\"doi\":\"10.1145/1027328.1027332\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Neural networking or Connectionist Theory dates back to 1943 with the researchers Warren S. McCulloch and William Pitts [5]. This article investigates the basic structure of neural networks and how they relate to associative memory. The article will also study the use of associative memory in construction of a competent computer opponent for the game Quarto. The computer opponent is trained using a modification of the classical Hebbian learning algorithm.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1027328.1027332\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1027328.1027332","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
神经网络或联系主义理论可以追溯到1943年,由研究人员Warren S. McCulloch和William Pitts提出。本文探讨了神经网络的基本结构及其与联想记忆的关系。本文还将研究联想记忆在构建四开式游戏的合格计算机对手中的应用。计算机对手的训练使用经典的Hebbian学习算法的修改。
Neural networking or Connectionist Theory dates back to 1943 with the researchers Warren S. McCulloch and William Pitts [5]. This article investigates the basic structure of neural networks and how they relate to associative memory. The article will also study the use of associative memory in construction of a competent computer opponent for the game Quarto. The computer opponent is trained using a modification of the classical Hebbian learning algorithm.