基于漫画的学习媒体开发提高初中生学习成果

Novita Diah, Elfis Elfis, P. Titisari
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引用次数: 0

摘要

。学校使用的学习媒体数量有限,导致学习活动出现问题,影响学习效果。漫画结合了教育和娱乐的元素,使学习活动变得有趣和有趣。使用漫画进行学习是为了让学生理解较难的材料。本研究采用ADDIE模型进行开发研究。从材料、学习和媒体专家的验证结果表明,产品的效度水平是非常有效的。实用性测试结果为高效,漫画使用的有效性测试结果显示高类别学生的认知和心理运动方面有显著提高。利用科普教育漫画增进学生理解的增益值为0.81,类别较高。因此,科学教育漫画学习媒体可以作为初中科学学习媒体。
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Development of Learning Media Based on Comic to Increase Students' Learning Outcomes at Junior High School
. The limited number of learning media used in schools causes a problem in learning activity that can affect learning outcome. Comic combines elements of education and entertainment so that can make learning activities become interesting and fun. Learning using comic is expected to make student understanding difficult material. This research is Development research by using ADDIE model. The results of the validation from the material, learning, and media experts show level of validity of the products is very valid. The results of the practicality test is efficient and the results of the effectiveness test of the use of comic showed a significant increase cognitive and psycho-motor aspect in the high category. The gain value of increasing student understanding by using science education comics is 0.81 with a high category. Thus the science education comics learning media can be used as science learning media at junior high schools.
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