Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan
{"title":"vme:自愿使用的评估方法","authors":"Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan","doi":"10.1109/3DUI.2016.7460042","DOIUrl":null,"url":null,"abstract":"In an attempt to better understand how controlled research results impact actual voluntary use of 3D user interfaces (3D Uls), we developed a new evaluation approach. Using this approach, we conducted two studies evaluating two head-mounted displays (HMDs) - a Sensics zSight and an Oculus Rift Development Kit 1 (DK1). The results of the first study indicate that the DK1 affords significantly better user performances. In the second study, we used a between-subjects design to determine if participants would voluntarily explore and interact with a virtual environment more with the DK1 than the zSight. We did not find a significant difference between the two HMDs, but statistically proved that the HMDs were equivalent. This indicates that results found in controlled evaluations do not always play a significant role in the voluntary use of a 3D UI.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"VUME: The voluntary-use methodology for evaluations\",\"authors\":\"Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan\",\"doi\":\"10.1109/3DUI.2016.7460042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In an attempt to better understand how controlled research results impact actual voluntary use of 3D user interfaces (3D Uls), we developed a new evaluation approach. Using this approach, we conducted two studies evaluating two head-mounted displays (HMDs) - a Sensics zSight and an Oculus Rift Development Kit 1 (DK1). The results of the first study indicate that the DK1 affords significantly better user performances. In the second study, we used a between-subjects design to determine if participants would voluntarily explore and interact with a virtual environment more with the DK1 than the zSight. We did not find a significant difference between the two HMDs, but statistically proved that the HMDs were equivalent. This indicates that results found in controlled evaluations do not always play a significant role in the voluntary use of a 3D UI.\",\"PeriodicalId\":175060,\"journal\":{\"name\":\"2016 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"69 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2016.7460042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2016.7460042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VUME: The voluntary-use methodology for evaluations
In an attempt to better understand how controlled research results impact actual voluntary use of 3D user interfaces (3D Uls), we developed a new evaluation approach. Using this approach, we conducted two studies evaluating two head-mounted displays (HMDs) - a Sensics zSight and an Oculus Rift Development Kit 1 (DK1). The results of the first study indicate that the DK1 affords significantly better user performances. In the second study, we used a between-subjects design to determine if participants would voluntarily explore and interact with a virtual environment more with the DK1 than the zSight. We did not find a significant difference between the two HMDs, but statistically proved that the HMDs were equivalent. This indicates that results found in controlled evaluations do not always play a significant role in the voluntary use of a 3D UI.