vme:自愿使用的评估方法

Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan
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引用次数: 1

摘要

为了更好地理解受控研究结果如何影响实际自愿使用3D用户界面(3D Uls),我们开发了一种新的评估方法。使用这种方法,我们进行了两项研究,评估了两种头戴式显示器(hmd) - Sensics zSight和Oculus Rift Development Kit 1 (DK1)。第一项研究的结果表明,DK1提供了显著更好的用户性能。在第二项研究中,我们使用了受试者之间的设计来确定参与者是否会更多地使用DK1而不是zSight来自愿探索虚拟环境并与之互动。我们没有发现两种头戴式显示器之间有显著差异,但统计证明两种头戴式显示器是等效的。这表明在受控评估中发现的结果并不总是在自愿使用3D UI中发挥重要作用。
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VUME: The voluntary-use methodology for evaluations
In an attempt to better understand how controlled research results impact actual voluntary use of 3D user interfaces (3D Uls), we developed a new evaluation approach. Using this approach, we conducted two studies evaluating two head-mounted displays (HMDs) - a Sensics zSight and an Oculus Rift Development Kit 1 (DK1). The results of the first study indicate that the DK1 affords significantly better user performances. In the second study, we used a between-subjects design to determine if participants would voluntarily explore and interact with a virtual environment more with the DK1 than the zSight. We did not find a significant difference between the two HMDs, but statistically proved that the HMDs were equivalent. This indicates that results found in controlled evaluations do not always play a significant role in the voluntary use of a 3D UI.
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