在虚拟沙盒中玩耍:学生在《我的世界》中的合作实践

K. Davis, J. A. Boss, Perry Meas
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引用次数: 14

摘要

研究人员、教师和新闻媒体都吹捧《我的世界》是一种有效的、吸引人的方式,可以提高学生的21世纪技能,包括合作。然而,我们对《我的世界》中的协作知之甚少,包括支持和破坏高质量协作的因素。目前的探索性研究通过分析中学生在2-4人的小组中玩《我的世界》时的合作过程来调查这个问题。通过分析玩家在游戏过程中使用的话语功能,我们发现了许多影响他们合作成功的因素,如之前的社交关系、游戏体验和对其他玩家的反应。这一发现有助于我们深入了解多人电子游戏中高效合作的本质。这些见解将对那些对使用Minecraft和其他多人游戏来促进学生之间合作感兴趣的教育工作者有用。
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Playing in the Virtual Sandbox: Students' Collaborative Practices in Minecraft
Researchers, teachers, and the news media have touted Minecraft as an effective, engaging way to promote students' 21st century skills, including collaboration. However, little is known about what collaboration looks like in Minecraft, including what factors support and undermine high quality collaboration. The current exploratory study investigated this question through an analysis of middle school students' collaborative processes while playing Minecraft in small groups of 2-4 players. Analyses of the discourse functions used by players during gameplay revealed a number of factors affecting the success of their collaboration, such as prior social ties, gaming experience, and responsiveness to other players. The findings contribute new insight into the nature of more and less effective collaborations in multiplayer video games. These insights will be useful to educators who are interested in using Minecraft and other multiplayer games to promote collaboration among their students.
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