考虑手语信息的自动舞蹈生成系统

Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum, S. Morishima
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引用次数: 5

摘要

近年来,由于3DCG动画编辑工具(如MikuMikuDance)的发展,很多3D角色舞蹈动画电影都是由业余用户创作的。然而,在没有任何技术知识的情况下,从头开始创建编排是非常困难的。Shiratori等人[2006]提出了考虑舞蹈动作节奏和强度的舞蹈自动生成系统。然而,每个片段都是从数据库中随机选择的,因此生成的舞蹈动作没有语言或情感意义。Takano等人[2010]制作了一个考虑运动标签的人体运动生成系统。然而,他们使用简单的动作标签,如“跑”或“跳”,所以他们不能产生表达情感的动作。在现实中,专业舞者根据音乐的特点或歌词进行编舞,并通过音乐表达情感或感受。在我们的工作中,我们的目标是更容易地产生更多的情感舞蹈动作。因此,我们在歌词中使用语言信息,并产生舞蹈动作。
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Automatic dance generation system considering sign language information
In recent years, thanks to the development of 3DCG animation editing tools (e.g. MikuMikuDance), a lot of 3D character dance animation movies are created by amateur users. However it is very difficult to create choreography from scratch without any technical knowledge. Shiratori et al. [2006] produced the dance automatic generation system considering rhythm and intensity of dance motions. However each segment is selected randomly from database, so the generated dance motion has no linguistic or emotional meanings. Takano et al. [2010] produced a human motion generation system considering motion labels. However they use simple motion labels like "running" or "jump", so they cannot generate motions that express emotions. In reality, professional dancers make choreography based on music features or lyrics in music, and express emotion or how they feel in music. In our work, we aim at generating more emotional dance motion easily. Therefore, we use linguistic information in lyrics, and generate dance motion.
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