虚拟世界中的侏儒:虚拟现实为我们的七种感官做好了准备吗?

Thies Pfeiffer
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引用次数: 0

摘要

物理世界中的感知不同于虚拟世界中的感知。正如彭菲尔德的《小矮人》所描绘的那样,触觉和味觉在物理环境中起着重要作用。相比之下,虚拟现实的“巨形感知”(Homunculus Metaversensis)则会有所不同,这反映了在头戴式显示器等技术的推动下,视觉和听觉在虚拟体验中的主导地位。为了创造真正的沉浸式体验,触觉、平衡、运动、嗅觉和味觉都是相关的。虽然在触觉反馈和嗅觉刺激方面取得了一些进展,但这些领域的进展仍然有限。因此,结合物理和数字体验的增强现实可能是目前满足多种感官的更可行的选择。然而,未来虚拟现实技术的突破可能会增强虚拟世界的感官体验。
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The Homunculus in the Metaverse: Is Virtual Reality Prepared for Our SevenSenses?
Abstract Sensing in the physical world differs from sensing in virtual worlds. As visualized in Penfield’s homunculus, touch and taste play a big role in physical surroundings. In contrast, the “Homunculus Metaversensis” for virtual reality would look different, reflecting the dominance of visual and auditory perception in virtual experiences facilitated by technologies like head-mounted displays. To create truly immersive experiences, touch, balance, movement, smell and taste are all relevant. While some progress has been made in haptic feedback and olfactory stimulation, advancement in these fields is still limited. Therefore, augmented reality, which combines physical and digital experiences, may be a more viable option for satisfying multiple senses in the present. However, future breakthroughs in virtual reality technology could enhance sensory experiences in the metaverse.
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